Added the abillity to edit an existing Server #19
1 changed files with 63 additions and 0 deletions
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@ -199,6 +199,69 @@ class _ServerListState extends State<ServerList> {
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});
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}
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void _modifyServerForm(Server server){
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TextEditingController servername = TextEditingController(text: server.displayName);
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TextEditingController uri = TextEditingController(text: server.uri);
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showDialog<String>(
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: Text('Adding a server'),
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content: SingleChildScrollView(
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child: Form(
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key: _formKey,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: <Widget>[
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TextFormField(
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decoration: InputDecoration(
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labelText: 'Custom Name',
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),
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controller: servername,
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),
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TextFormField(
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controller: uri,
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decoration: InputDecoration(
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labelText: 'URI',
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),
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),
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Padding(
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padding: const EdgeInsets.all(8.0),
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child: Row(children: [
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Expanded(
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child: RaisedButton(
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child: Text("Confirm"),
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onPressed: () {
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if (_formKey.currentState.validate()) {
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_formKey.currentState.save();
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Navigator.of(context).pop();
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}
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},
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),
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),
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RaisedButton(
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child: Text("Confirm"),
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onPressed: () {
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if (_formKey.currentState.validate()) {
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_formKey.currentState.save();
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setState(() {
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server.displayName=servername.text;
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server.uri = uri.text;
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});
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Navigator.of(context).pop();
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}
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},
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)
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]),
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)
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],
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),
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),
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),
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);
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},
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);
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}
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List<Widget> _createChildren() {
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List<Widget> list = new List<Widget>.generate(servers.length, (int index) {
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Widget info = Row(children: [
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